texture tutorial

This is a tutorial to show how to use texture service in meditor.
Home address for source code of meditor is:
This assumes a little background about meditor. I just indicate how one could proceed to use the service.
Initiate using a box, real 3D box in objects window. One could use a square anyway. Main window should appear as:

Launch command window and push the button "texture" (second column, second row) and that should appear something like:
In order to select a directory which has texture images, one should click left hand side mouse button on "current dir" input field and that should look something as:
Once entered and completed operation using "return" key, directory list should appear in list box and one can use mouse to select a file. Once selected, push "open" button to see image in the drawing area. If one needs to go to upper directory, just select ".." and push "open". For refresh, select "." and push "open".
Previous step was a "navigation" and "look for" process. In order to create a texture to be used, one should push "new" button. This will create a new item in the texture list. Once one texture is selected in texture list, one may apply it for SELECTED meshes. Buttons labeled as "type" will enable different process to handle texture on mesh. The three first buttons are planar options, the next is cylindrical method, next is spherical method, next is box shaped, and next is bump map option. The button "apply on selected" have several buttons. First one will apply texture in selected meshes. Next button to use it as background picture. Next button will disable texture in selected meshes and next will disable for background of current frame.
One should notice, texture works together with lamp and material, so one MUST enable them
to have texture working. Material follows the idea as those one saw in other tutorial.
If one succeeded to have all steps done, just push "`"key(crasis symbol) to render with texture. This view shows the world camera view because there is no camera enabled, just as figure below. If one changes the view using middle button and push again "`", new render follows the new world view but this is a simple exercise which the user could try by itself.
  That is all folks!